
using System;
using UnityEngine;

public class GameBattleData : GameData< GameBattleData >
{
	[ HideInInspector ] public byte PVP;
	[ HideInInspector ] public byte Side;
	[ HideInInspector ] public byte PetNum;
	[ HideInInspector ] public byte EnemyNum;
	[ HideInInspector ] public byte EnemyPetNum;

	[ HideInInspector ] public SABattleCreatureData[] Data;

	void Awake ()
	{
		if ( mInstance == null )
		{
			mInstance = this;
			
			// init here ,
			
			
		}
	}


	public GameBattleData ()
	{

	}

	public override void clearData()
	{
		Data = null;

	}
}
